Profile PictureA. Solano
$119.99

Natalia – Realistic 3D Character | Cinematic Edition

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Natalia – Realistic 3D Character | Cinematic Edition

Natalia – Realistic 3D Character

Cinematic Edition | Optimized for Blender 4+ Cycles

A fully rigged 3D character crafted for high-end rendering in Blender's Cycles.

This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.


High-Resolution Sculpted Topology

  • Multiresolution modifier with 3 sculpting levels
  • Clean quad-based mesh topology, no n-gons
  • UDIM-based UV layout for multi-tile texturing
  • About 230,948 vertices, and 1,634,995 with Multires enable

High-Resolution Textures

  • Fine detail captured in 8K displacement maps
  • 4K PBR texture sets: Albedo, Roughness, Subsurface, etc.
  • Optimized for realistic shading and lighting setups

OMNIA Rig System v2 (Rigify-Based)

  • Powered by OMNIA, my advanced custom rig built on Rigify foundations
  • IK/FK switch for arms and legs
  • Bone-driven shapekey corrections for natural deformation
  • Custom bone layers and constraints to prevent distortion
  • Full-featured Facial Rig with phoneme support and modular expression controls

OMNIA Basics Tools Panel

  • Custom Blender panel to access all core rig functions quickly
  • IK/FK toggles, visibility layers, simplify control, snapping tools and pose resets
  • Toggle visibility of rig modules and facial guides
  • Essential for streamlined animation workflows

Facial System

  • Facial widget system inspired by industry tools (MetaHuman, Reallusion)
  • Over 50 intuitive viewport controllers
  • Independent modules: lips, tongue, jaw, expressions, visemes
  • Micro-deformers for polishing and expression refinement
  • Modular layout, clean viewport experience

Particle Hair System

  • Full particle hair setup for realistic grooming
  • Editable hair materials for Cycles

Advanced Materials

  • Physically-based materials using Principled BSDF
  • Clean, grouped node networks for editing
  • Includes material zones for skin, eyes, teeth, mouth, lashes, hair, and clothing (if any)

Render Settings

  • Preconfigured for Cycles out of the box
  • "Simplify" system pre-enabled for better viewport performance (also accessible via OMNIA Panel)
  • Final renders automatically use full multires detail

Included Files

  • .blend file with all settings, rigs and systems preloaded
  • UNZIP_FIRST.zip – includes all textures and OMNIA scripts
  • Embedded OMNIA Panel tools in the .blend (with external backup included)
  • Documentation available online (English)

Documentation

Please read the online documentation before purchasing if you’re unsure about compatibility or usage.

https://sites.google.com/view/a-solano/omniav2


Other Versions

If you're looking for the Real-Time version of this character, check my profile for available editions.
If it’s not listed yet, it may still be in development.


Support

Questions or issues? Feel free to contact me anytime.

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