Realistic Female Arms | Cinematic Edition
Realistic Female Arms
Cinematic Edition | Optimized for Blender 4+ Cycles
A fully rigged realistic arms crafted for high-end rendering in Blender's Cycles.
This edition is designed for cinematic production, stills, and detailed animation where realism is the priority.
Elegant female arms with smooth skin, defined fingers, subtle realism, and almond-shaped nails.
Key Features
High-Resolution Sculpted Topology
- Multiresolution modifier with 3 levels of sculpting detail
- Clean quad-based mesh, no n-gons
- Well-organized UVs, no UDIM
- 8,764 Vertices / 17,448 Triangles Base Mesh
- 558,642 Vertices / 1,116,672 Triangles Multires Mesh
High-Resolution textures
- Fine details baked into 8K displacement
- Maximum surface fidelity for realistic lighting and shading
- PBR textures in 4K: Albedo, Roughness, Specular
Advanced Rig Based on Rigify
- Based on Rigify, OMNIA Rig is my custom standard for all my models
- IK/FK switch on arms and legs
- Bone-driven shapekey corrections for natural deformations
- Organized bone layers for intuitive posing
- Constraints and motion limits to prevent distortions
- Partial torso rig included for better deformation and posing
Particle Hair System
- Full particle hair for realistic arm hair
- Materials designed for Cycles
Advanced Material Setup
- Physically-based shading using Principled BSDF
- Fully editable grouped node networks
- Material zones include: arms and nails
Cycles Render Configuration
- Render settings preconfigured for Cycles
- Ready for high-resolution output and production environments
Included Files
- Fully rigged and configured .blend file
- UNZIP FIRST.zip containing all textures (4K/8K)
- PDF documentation in English and Spanish
Documentation
Please review the full online documentation before purchasing if you're unsure about the usage:
It even includes a 20% discount code exclusively for readers!
Notes
If you’re looking for the Real-time or Customizable versions of this arms, you can find it on my profile.
If it’s not available yet, it’s probably still cooking and will be out soon.
For any questions or support, feel free to contact me directly.
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